A hot topic on Youtube and Twitter!
The know-how collection of that "anime private school" is finally published as a book!
Let's "copy" to get better at the fastest speed!
You can draw anything in the order of “simplify → details”!
The key to improving your drawing ability lies in the expressiveness of your shoulders and hips!
A character's dynamism can be expressed by "changes in the center of gravity"!
What is “Spatial Beat” that allows you to freely create any space?
A very dense book filled with the author's original know-how that cannot be found anywhere else.
This is the definitive technique book that will be useful for everyone who draws!
Furthermore, techniques that could not be fully conveyed in the magazine are introduced in the appendix DVD.
Rainbow Conquistador Nagi Nemoto will take on the challenge of creating a two-dimensional idol!
[Structure of this book]
Part 1: Preparation for those who are about to start painting
・How to draw a face in 4 steps
・Drawing of age
・Freely express your body with shapes
・What is the “range of motion” of the limbs?…etc.
Part 2: Tips on “copying” that will definitely improve your skills
-Even inexperienced people can draw using "auxiliary lines"!
・Draw lines avoiding the “X” and “Y” shapes
・How to combine lines to create movement and three-dimensionality
・Avoid bilateral symmetry/monotonous shapes to create reality
・What is the "number of strokes" to draw attractive eyes? ...and more
Part 3: Improving your drawing skills by making line drawings of real objects
・If you think of ``clothing as an extension of nakedness,'' you can easily draw it.
・Relationship between natural wrinkle expression and “pants line”
・There is also a correct drawing order for faces!
・How to draw attractive limbs
・Draw an original character by deforming the real thing! ...and more
Part 4: How to draw poses that give the character a sense of dynamism
・Basics of Fukan and Aori
・A sense of dynamism is created by “losing balance”
・Move your shoulders and hips freely
・How to express invisible “weight” and “wind”
・Learn about shifting the center of gravity with the “ball throwing” pose…and more
Part 5: Spatial expression and layout
・Basics of "spatial perspective" learned with chairs and people
・Learn “perspective” with two people facing each other
・Learn about “layout” and “direction of sight” with water towers and people
・What is “Spatial Beat” that allows you to freely draw any space?…and more
Appendix at the end of the book: Let's review with correction examples
・The author corrected 16 student works from “Anime Private School”!
・Let's review the know-how we've learned so far!
[About the author]
Yasuo Muroi
animator. Born in 1981. After graduating from Chuo University, he joined Studio Ghibli.
After leaving the company, he worked on works such as ``NARUTO'' and ``Evangelion: Ha, Q''.
Actively participating in "Cyber Coil" multiple times. After that, he also worked on storyboards and direction.
Currently, he has opened "Anime Private School" and teaches students, and also uses YouTube, Twitter, etc.
Publish your know-how. It has gained popularity from a wide range of users.
countryoforigin: Japan